Learn Hangeul: An Android Korean Language Learning Application for Indonesian
Nadyati1, Seng Hansun2

1Nadyati, Informatics Department, Universitas Multimedia Nusantara, Tangerang, Indonesia.
2Seng Hansun, Informatics Department, Universitas Multimedia Nusantara, Tangerang, Indonesia.
Manuscript received on July 20, 2019. | Revised Manuscript received on August 10, 2019. | Manuscript published on August 30, 2019. | PP: 2841-2845 | Volume-8 Issue-6, August 2019. | Retrieval Number: F8848088619/2019©BEIESP | DOI: 10.35940/ijeat.F8848.088619
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: South Korea is a country that has been the center of world’s attention because of its music and drama progress. The Korean language is a language that Korean people use to communicate with each other. Hangeul is an alphabet used to write the Korean language. Learning application is a way to introduce the Korean Language to people who want to learn the language; therefore, we built an application called Learn Hangeul. It contains an introduction to the alphabet and basic words, and also equipped with a quiz feature. Fisher-Yates Shuffle method is used for shuffling the questions in the application’s Quiz feature. User satisfaction after using the application be measured using a Likert scale, and the result in usefulness, satisfaction, and ease of learning are satisfied.
Keywords: Edu-game, Fisher-Yates Shuffle, Hangeul, Korean Language, Learning Application, Quiz.