Manuscript received on August 07, 2020. | Revised Manuscript received on August 15, 2020. | Manuscript published on August 30, 2020. | PP: 464-473 | Volume-9 Issue-6, August 2020. | Retrieval Number: F1609089620/2020©BEIESP | DOI: 10.35940/ijeat.F1609.089620
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Computer Technology is advancing day by day and with that it has led to the idea of Brain Computer interaction. Modern computers are advancing parallelly to our understanding of the human brain. This paper basically deals with the technology of BCI (Brain Computer Interface) that can capture brain signals and translate these signals into commands that will allow humans to control devices just by thinking. These devices can be robots, computers or virtual reality environment. The basis of BCI is a pathway connecting the brain and an external device. The aim is to assist, augment or repair human cognitive or sensory motor function. This paper also reflects light on the application areas that BCIs help in. It contributes in medical research and neuronal rehabilitation. New companies are emerging that are developing game environments involving brain computer interface.
Keywords: Actus Reus, Brain Computer Interface (BCI), Electrocortigraphy (ECoG), Electroencephalography (EEG), Mens Rea, Neuro prosthetic