Learning Through Virtual Environment
S. Pothumani1, R. Velvizhi2, S. Amudha3
1S.Pothumani, Department of CSE, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
2R.Velvizhi, Department of CSE, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
3S.Amudha, Department of CSE, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
Manuscript received on 13 September 2019 | Revised Manuscript received on 22 September 2019 | Manuscript Published on 10 October 2019 | PP: 232-235 | Volume-8 Issue-6S2, August 2019 | Retrieval Number: F10620886S219/19©BEIESP | DOI: 10.35940/ijeat.F1062.0886S219
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: The evolution of the technology takes the education to next level, where it makes the learning process more interesting and attractive. The Virtual Reality plays an important role in this evolution. The main aim of this work is to enhance the learning ability in students through virtual environment by developing an education based game. In this work, the virtual reality device-Wii mote has been used for the learning process, and also for answering the questions in the different levels of game. The learning process also involves the speech synthesis. This helps the visually impaired people to learn without others help and it also motivates even the average students to participate more actively in learning process. The game has been further divided as easy, medium and difficult levels. So the learning ability of each student can be easily tested and further steps can be taken in order to motivate them, and to optimize their learning skill. Thus, this work motivates the students for learning and to exalt their learning ability.
Keywords: Virtual Environment, Virtual Reality, Wii Mote, Speech Synthesis.
Scope of the Article: Virtual Reality