Enhanced Learning with Augmented Reality and Virtual Reality
S. Nandhini1, Chinmay Bhatt2, Raunak Pal3, S. Venkatesh4

1Ms. S. Nandhini, Assistant Professor, Department of CSE, SRMIST, Chennai (Tamil Nadu), India.
2Mr. Chinmay Bhatt, Department of CSE, SRMIST, Chennai (Tamil Nadu), India.
3Mr. Raunak Pal, Department of CSE, SRMIST, Chennai (Tamil Nadu), India.
4Mr. S. Venkatesh, Department of CSE, SRMIST, Chennai (Tamil Nadu), India.

Manuscript received on 18 April 2019 | Revised Manuscript received on 25 April 2019 | Manuscript published on 30 April 2019 | PP: 1515-1518 | Volume-8 Issue-4, April 2019 | Retrieval Number: D6347048419/19©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Innovation in training can impact understudies to adapt effectively and can persuade them, prompting a viable procedure of learning. Past research has recognized the issue that innovation will make a latent learning process if the innovation utilized does not advance basic reasoning [2], which means making or metacognition. Since its presentation, increased reality (AR) has been appeared to have great potential in making the learning procedure increasingly dynamic, powerful and significant. This is on the grounds that its cutting-edge innovation empowers clients to connect with virtual and ongoing applications and conveys the regular encounters to the client. What’s more, the converging of AR with training has as of late pulled in research consideration in light of its capacity to enable understudies to be drenched in reasonable encounters [1]. Along these lines, this idea paper speaks to a technique for actualizing AR in training. The paper portrays the utilization of AR in various fields of picking up including Medicine, Chemistry, Mathematics, Physics, Geography, Biology, Astronomy and History. This paper likewise examines the upsides of AR contrasted with customary innovation, (for example, e-learning and courseware) and conventional showing strategies (chalk and talk and conventional books). The audit of the consequences of the examination demonstrates that, by and large, AR advances have a positive potential and preferences that can be adjusted in instruction.
Keywords: Artificial Intelligence (AI), Augmented Reality(AR), Virtual Reality (VR).

Scope of the Article: Deep Learning