Design and Implementation of Air Selection based Augmented Reality Serious Game for Learning Capability Analysis
Harini. M1, Harini. T2, Roxanna Samuel3

1Harini M, Student, Bachelor of Engineering Degree, Computer Science and Engineering, Rajalakshmi Engineering College, Anna University, Chennai,(T.N), India.
2Harini T, Student, Bachelor of Engineering Degree, Computer Science and Engineering, Rajalakshmi Engineering College, Anna University, Chennai,(T.N), India.
3Mrs. Roxanna Samuel, Assistant Professor (SG), Department of Computer Science and Engineering, Rajalakshmi Engineering College, Chennai,(T.N), India.
Manuscript received on January 24, 2020. | Revised Manuscript received on February 05, 2020. | Manuscript published on February 29, 2020. | PP: 4230-4234 | Volume-9 Issue-3, February 2020. | Retrieval Number:  C6311029320/2020©BEIESP | DOI: 10.35940/ijeat.C6311.029320
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Rising advancements and ICT have changed the way of life of society, every single logical zone are exploiting innovation to get a genuine improvement. Specialists understand the advantages of utilizing genuine games as a dependable device in psychoanalyst. Hence, the exploration looks at important issues in regards to Dyspraxia issue in youngsters and presents a similar report in the treatments strategies by utilizing a non autonomous riddle and by utilizing the game, a Serious Game created in the intension of helping kids suffering from Dyspraxia to enhance their engine aptitudes and deftness through innovation. The investigation of information results indicated that exist a critical distinction among the two strategies, demonstrating that youngsters spending time with Serious Game got little schedule in the movement running and furthermore enhanced execution.
Keywords: SG, AR, dyspraxia, Children, Arduino, Ultra Sound Sensor.