Developing of Entrepreneur Digitals Learning Model in the Industrial Revolution 4.0 to Improve 21st Century skills
Erdisna1, Ganefri2, Ridwan3, Raimon Efendi4

1Erdisna*, is student at Fakultas Teknik, Universitas Negeri Padang.
2Ganefri, is lecturer at Fakultas Teknik, Universitas Negeri Padang.
3Ridwan, is lecturer at Fakultas Teknik, Universitas Negeri Padang.
4Raimon Efendi, is lecturer at Faculty of Computer Science, Universitas Dharmas Indonesia.

Manuscript received on February 01, 2020. | Revised Manuscript received on February 05, 2020. | Manuscript published on February 30, 2020. | PP: 143-151 | Volume-9 Issue-3, February, 2020. | Retrieval Number: C5005029320/2020©BEIESP | DOI: 10.35940/ijeat.C5005.029320
Open Access | Ethics and Policies | Cite | Mendeley
© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: This study aims to develop a learning model of Information System Design Analysis in Vocational Education that is valid, effective and practical. Based on preliminary studies and needs analysis conducted on the Information Systems Design Analysis course, it was found that learning is not optimal. The needs analysis also found that there were privices / needs of lecturers and students who had high expectations of the learning process that were able to improve 21st century competence, i.e. This type of research is Research and Development which refers to the 4D model. The analysis technique uses the Aiken’V test, and validity uses expert testing and Focus Group Discussion (FGD). The research findings are an Entrepreneur Digitals Learning Model (ERDIS) that is equipped with model books, teaching material books, lecturer manuals and student manuals. Models and support systems meet the validity criteria, are based on research and development models and are suitable for use by experts. The results of testing the validity of the results show that all products already have the results of product validity are at a score> 0.677. The results of testing the practicality of the product according to students 82%, based on the perception of lecturers 85% means the product has a high practicality. The results of the analysis of the effectiveness of the cognitive domain showed a t-test score of 3,252> t table of 2.010 which means that Hypothesis (Ha) was accepted, the affective domain hypothesis testing showed a t-count score of 3,688> t table of 2,010 which meant that Hypothesis (Ha) at the 95% significance level . The results of research in the psychomotor domain through the evaluation of ERDIS 1 and 2 projects are in the Good category, this means that the products are valued for effectiveness.
Keywords: Developing Model learning, ERDIS, R and D, Entrepreneur Digitals Learning.