Virtual Thai Xylophone Game Development
Suriya Natsupakpong1, Savanut Kongsanit2, Chawisa Chanok-owat3
1Suriya Natsupakpong, Institute of Field Robotics, King Mongkut’s University of Technology Thonburi, Pracha Uthit Rd., Bang Mod, Thung Khru, Bangkok Thailand
2Savanut Kongsanit, Institute of Field Robotics, King Mongkut’s University of Technology Thonburi, Pracha Uthit Rd., Bang Mod, Thung Khru, Bangkok Thailand.
3Chawisa Chanok-owat, Institute of Field Robotics, King Mongkut’s University of Technology Thonburi, Pracha Uthit Rd., Bang Mod, Thung Khru, Bangkok Thailand
Manuscript received on 25 May 2019 | Revised Manuscript received on 03 June 2019 | Manuscript Published on 22 June 2019 | PP: 357-360 | Volume-8 Issue-3S, February 2019 | Retrieval Number: C10730283S19/19©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: This paper proposes the prototype of a virtual Thai xylophone game that is designed and developed for entertainment together with skill practicing of playing this instrument on an Android-based mobile phone. The game works with a motion tracking device attached to a beater and a mockup rail of a Thai xylophone bar. The motion tracking device uses ESP32, IMU 6 degrees of freedom and a 3.3V LI-PO battery, which detects the hitting state and acceleration. The motion tracking device communicates with the game via Bluetooth low energy. The mockup rail image is used to determine the beater position on 7 Thai xylophone bars. The four blue circles in each corner of the image are used to determine the boundary of the Thai xylophone rail by using the front camera of the mobile phone mounted with a 45 degree mirror and image processing techniques to detect the beater position to determine the note. The game is developed with Unity3D. The process of developing the game system involves research data, system design, the accuracy in detecting position and hitting, and game development. The game is then tested and evaluated with 6 users in three aspects, performance, appearance, and usability. The results showed that all parts of this game were evaluated at a moderate level.
Keywords: Virtual Musical Instrument, Thai Xylophone, Motion Tracking, Image Processing.
Scope of the Article: Virtual Reality