Usefulness of Mobile Assisted Language Learning Application
Kashif Ishaq1, Nor Azan Mat Zin2, Fadhilah Rosdi3, Adnan Abid, Qasim Al4
1Kashif Ishaq*, Universiti Kebangsaan Malaysia, Bangi, Malaysia.
2Nor Azan Mat Zin, Universiti Kebangsaan Malaysia, Bangi,
3Fadhilah Rosdi, University of Management and Technology, Lahore, Pakistan.
4Adnan Abid, University of Management and Technology, Lahore,
5Qasim Ali, University of Management and Technology, Lahore, Pakistan.
Manuscript received on February 01, 2020. | Revised Manuscript received on February 05, 2020. | Manuscript published on February 30, 2020. | PP: 518-525 | Volume-9 Issue-3, February, 2020. | Retrieval Number: B4549129219/2020©BEIESP | DOI: 10.35940/ijeat.B4549.029320
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: The focus of this article to examining the District Monitoring Officer (DMO) and Assistant Commissioner (AC)’s perception for Literacy & Numeracy Drive (LND) a mobile-based application that is used in primary schools of public sector in Punjab province, Pakistan to teach student of Grade 03 on a tablet for learning languages and Mathematics. This study aims to gauge the efficacy of LND for its usefulness, usability, accessibility, content, and assessments. Semi-Structured interviews conducted for the purpose of study from the DMO and AC of District Sheikhupura, to measure the effectiveness of LND and evaluate the effectiveness. The result reveals, in its current form, the LND application is not effective and needs improvement in usability, design, content, accessibility, infrastructure, and assessment. Furthermore, DMO and AC recommended that game-based learning consists of an interactive interface, phonics, animations to be developed and adopted. As a more interactive and attractive presentation of the content and variations in the assessment may increase students’ involvement and will make this application more effective and will produce good results.
Keywords: Assessment, Usability, Content, Design, Mobile Application, Language Learning