Healthcare Informatics and Monitoring System based on Fog Computing
Amit Kishor1, Wilson Jeberson2
1Er. Amit Kishor*, Assistant Professor in the department of Computer Science Engineering & I.T. , Subharti Institute of Engineering & Technology, Swami Vivekanand Subharti University, Meerut, India.
2Wilson Jeberson, Professor and Head of Department of Computer Science and Information Technology department at Sam Higginbottom University of Agriculture, Technology and Sciences Allahabad, India.
Manuscript received on September 23, 2019. | Revised Manuscript received on October 15, 2019. | Manuscript published on October 30, 2019. | PP: 6988-6991 | Volume-9 Issue-1, October 2019 | Retrieval Number: A2157109119/2019©BEIESP | DOI: 10.35940/ijeat.A2157.109119
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Wireless sensor networks and internet of things are widely used in healthcare industry. In today’s scenario wearable sensors become very popular devices to monitor patients at high risk. Patients who are suffering from long lasting sickness visits hospital at multiple time for their regular check-up. Treatment from this kind of system increases the expenditure in overall for the patients. However, with recent technological innovation such as cloud and fog computing, with minimal expense on storage and computing facilities these problems are overcome. In this paper, we provide an analysis of fog computing role over cloud computing to monitor patient’s health to provide context aware services without delay to the end user when it required to patient and medical practitioner. Three layer architecture is proposed for real time domain data storage, processing and communication. This increase the capability of cloud computing with the integration to fog computing for current and future use application.
Keywords: Wireless sensor high overcome. services without delay to the end user.