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Navigation of a User-Controlled Virtual Object in Indoor and Outdoor Environments, Considering Occlusion Challenges and Utilizing Spatial ComputingCROSSMARK Color horizontal
Aruna S

Aruna S, Department of Computer Science and Engineering, RV University, 8th Mile, Mysuru, Bengaluru (Karnataka), India.

Manuscript received on 20 November 2025 | First Revised Manuscript received on 28 November 2025 | Second Revised Manuscript received on 06 December 2025 | Manuscript Accepted on 15 December 2025 | Manuscript published on 30 December 2025 | PP: 19-27 | Volume-15 Issue-2, December 2025 | Retrieval Number: 100.1/ijeat.C473415030226 | DOI: 10.35940/ijeat.C4734.15021225

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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: In the context of augmented reality (AR), it is a revolutionary platform that enables the simulation of lively virtual experiences in a real-world setting. The project, called an immersive experience, imagines the dragon flight in the open and through narrow passages. One of the key features of the project is real-time path planning, which involves automatic detection and avoidance of dynamic obstacles, along with a user interface which considers control responsiveness and immersion. The project aims to engage the user by blending spatial awareness and responsive interaction within the virtual environment. One of the main goals is to create an intuitive and captivating simulation of virtual objects by means of breaking down spatial and occlusion limitations. The last-mentioned refers to human comprehension.

Keywords: Augmented Reality, AR Session, Immersive Technologies, Unity, Arfoundation, Arcore, XR Reference Image Library, Occlusion, Tracking, Imagetarget.
Scope of the Article: Computer Science and Applications