Artificial Intelligence in My Eyes on the Applications to Game Design
Senzota Kivaria Semakuwa1, Florence Upendo Rashid2
1Senzota Kivaria, Department of Computing Science and Studies at Mzumbe University, Tanzania.
2Florence Upendo Rashid, Department of Telecommunications and Computer Networks, College of Informatics and Virtual Education, University of Dodoma, Tanzania.
Manuscript received on July 21, 2014. | Revised Manuscript received on August 02, 2014. | Manuscript published on August 30, 2014. | PP: 208-214 | Volume-3 Issue-6, August 2014. | Retrieval Number: F3396083614/2013©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Artificial Intelligence (AI) is the ability of a digital computer or computer-controlled robot to perform tasks commonly associated with intelligent beings. A computer game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. Using of AI in game designing makes exciting playing strategies in game, which keeps player attracted and focused on it. Also the AI in game avoid the monotony of repetition where by the player are provided with exciting opponents, more intelligent creative that dwell the world of their games. In order to give a player good game experience, an AI is implemented to produce the illusionary effect of intelligence augments. Here in we are surveying the interaction of AI technology such as path finding and perception, neural networks, finite state machines, rule based systems and genetic algorithm, in different kind of games like strategy, action, adventure and, role playing. We provide comparison of the surveyed technologies in terms of their usability, efficiency and robustness. The survey results indicate the more interaction of finite states machines technology in game design although may not always provide the optimal solution, but it generally provide a simple solution that works. Furthermore a game object that uses an FSM can also use other techniques such as neural networks. For these advantages FSM can be used in most commercial games designing, for example Enemy Nations and Quake.
Keywords: Artificial intelligence, Game, Technologies.